diff options
Diffstat (limited to 'src/android/app/src/main/java/org/citra/citra_emu/dialogs/MotionAlertDialog.java')
-rw-r--r-- | src/android/app/src/main/java/org/citra/citra_emu/dialogs/MotionAlertDialog.java | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/src/android/app/src/main/java/org/citra/citra_emu/dialogs/MotionAlertDialog.java b/src/android/app/src/main/java/org/citra/citra_emu/dialogs/MotionAlertDialog.java new file mode 100644 index 000000000..0f10f1858 --- /dev/null +++ b/src/android/app/src/main/java/org/citra/citra_emu/dialogs/MotionAlertDialog.java @@ -0,0 +1,140 @@ +package org.citra.citra_emu.dialogs; + +import android.content.Context; +import android.view.InputDevice; +import android.view.KeyEvent; +import android.view.MotionEvent; + +import androidx.annotation.NonNull; +import androidx.appcompat.app.AlertDialog; + +import org.citra.citra_emu.features.settings.model.view.InputBindingSetting; +import org.citra.citra_emu.utils.Log; + +import java.util.ArrayList; +import java.util.List; + +/** + * {@link AlertDialog} derivative that listens for + * motion events from controllers and joysticks. + */ +public final class MotionAlertDialog extends AlertDialog { + // The selected input preference + private final InputBindingSetting setting; + private final ArrayList<Float> mPreviousValues = new ArrayList<>(); + private int mPrevDeviceId = 0; + private boolean mWaitingForEvent = true; + + /** + * Constructor + * + * @param context The current {@link Context}. + * @param setting The Preference to show this dialog for. + */ + public MotionAlertDialog(Context context, InputBindingSetting setting) { + super(context); + + this.setting = setting; + } + + public boolean onKeyEvent(int keyCode, KeyEvent event) { + Log.debug("[MotionAlertDialog] Received key event: " + event.getAction()); + switch (event.getAction()) { + case KeyEvent.ACTION_UP: + setting.onKeyInput(event); + dismiss(); + // Even if we ignore the key, we still consume it. Thus return true regardless. + return true; + + default: + return false; + } + } + + @Override + public boolean onKeyLongPress(int keyCode, @NonNull KeyEvent event) { + return super.onKeyLongPress(keyCode, event); + } + + @Override + public boolean dispatchKeyEvent(KeyEvent event) { + // Handle this key if we care about it, otherwise pass it down the framework + return onKeyEvent(event.getKeyCode(), event) || super.dispatchKeyEvent(event); + } + + @Override + public boolean dispatchGenericMotionEvent(@NonNull MotionEvent event) { + // Handle this event if we care about it, otherwise pass it down the framework + return onMotionEvent(event) || super.dispatchGenericMotionEvent(event); + } + + private boolean onMotionEvent(MotionEvent event) { + if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0) + return false; + if (event.getAction() != MotionEvent.ACTION_MOVE) + return false; + + InputDevice input = event.getDevice(); + + List<InputDevice.MotionRange> motionRanges = input.getMotionRanges(); + + if (input.getId() != mPrevDeviceId) { + mPreviousValues.clear(); + } + mPrevDeviceId = input.getId(); + boolean firstEvent = mPreviousValues.isEmpty(); + + int numMovedAxis = 0; + float axisMoveValue = 0.0f; + InputDevice.MotionRange lastMovedRange = null; + char lastMovedDir = '?'; + if (mWaitingForEvent) { + for (int i = 0; i < motionRanges.size(); i++) { + InputDevice.MotionRange range = motionRanges.get(i); + int axis = range.getAxis(); + float origValue = event.getAxisValue(axis); + float value = origValue;//ControllerMappingHelper.scaleAxis(input, axis, origValue); + if (firstEvent) { + mPreviousValues.add(value); + } else { + float previousValue = mPreviousValues.get(i); + + // Only handle the axes that are not neutral (more than 0.5) + // but ignore any axis that has a constant value (e.g. always 1) + if (Math.abs(value) > 0.5f && value != previousValue) { + // It is common to have multiple axes with the same physical input. For example, + // shoulder butters are provided as both AXIS_LTRIGGER and AXIS_BRAKE. + // To handle this, we ignore an axis motion that's the exact same as a motion + // we already saw. This way, we ignore axes with two names, but catch the case + // where a joystick is moved in two directions. + // ref: bottom of https://developer.android.com/training/game-controllers/controller-input.html + if (value != axisMoveValue) { + axisMoveValue = value; + numMovedAxis++; + lastMovedRange = range; + lastMovedDir = value < 0.0f ? '-' : '+'; + } + } + // Special case for d-pads (axis value jumps between 0 and 1 without any values + // in between). Without this, the user would need to press the d-pad twice + // due to the first press being caught by the "if (firstEvent)" case further up. + else if (Math.abs(value) < 0.25f && Math.abs(previousValue) > 0.75f) { + numMovedAxis++; + lastMovedRange = range; + lastMovedDir = previousValue < 0.0f ? '-' : '+'; + } + } + + mPreviousValues.set(i, value); + } + + // If only one axis moved, that's the winner. + if (numMovedAxis == 1) { + mWaitingForEvent = false; + setting.onMotionInput(input, lastMovedRange, lastMovedDir); + dismiss(); + } + } + return true; + } +}
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